Link to source: https://github.com/EVV1E/waylandcraft
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Jokes aside, I've grown to love "XYZ in Minecraft". It's like a newer (still 2011 was a long time ago!) version of "Doom on XYZ".
I love it.
This is closer to PSDoom:
But other than a demo "because we can" I'm confused on what this could ever be useful for. AR/VR prototyping? Virtual showroom?
Or maybe for an online presentation? Stream a video of playing Minecraft and get fancy slide transitions? "let's go to the next slide" and "now we enter dangerous territory".. "over here I can show you how this program looks like in real life"
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Thats okay, just understand that it DOES matter to some people.
what also matters is the actual developers doing the work, which GREATLY prefer wayland
I maintain that the Linux desktop in 2021 was actually less usable than it was in 2016. But things have really turned around since then.
A good replacement of X11 would have had a well designed local mode that abstracted modern hardware in all configurations and an actually good network protocol.
We're left with a barely-working local mode with awful X11 stuck on top.
And we've moved to it for purely political reasons.
KDE got some kind of video bridge recently which is an insane workaround for something that should've just worked.
You're worried that capturing Wayland screens from X11 applications requires additional software?
How is that a real complaint? The only way this would be possible without additional software is if Wayland itself was just another X11 Version, if Wayland was X12 which is X11 but with protocol changes that break backwards compatibility, you would run into exactly the same problem.
Your standard for something being insane is that it is not 100% identical to X11.
There's a big difference between something being compiled to run inside of Minecraft, versus running a sidecar that streams back a display. It's the difference between compiling and running on your machine, and streaming back a cloud machine using RDP.
Not like this makes a difference to users, who don't know how any of this works. But we are on Hacker News...
a very near example would be immersed vr which is compatible with xorg and does essentially the same thing (2d windows pasted all over a 3d world), although not integrated into minecraft. also since their solution isn't wayland-centric it has ports to osx and windows.
wayland deserves credit but not for this concept.
X11 has an entire drawing API. It'd probably be easier to run through Xwayland.
>If you're reading this, you're likely in the same boat as me. You've discovered that Immersed can create virtual monitors for Windows and Mac, but on Linux, this feature is marked as "unsupported" on X11. This means you can't create virtual monitors directly through the Immersed agent. For now, the known workaround is to manually set up virtual monitors. If you use Wayland, now immersed offer support for native virtual displays on the Immersed agent on gnome Wayland. You can access this options in Immersed client menu -> Setting -> Configure virtual displays. Other Wayland DE/Compositors are not supported, but there are ways to create virtual monitors manually as we do on X11, please check the linux-help channel in the Discord server for more info.
Basically immersed vr doesn't support X11 windows, it only supports X11 screens, which means you would have to create a new screen manually for each window.
That same year I decided to give Wayland my third shot and what you know... it not only was perfectly smooth all the time but it had finally reached a point where I could use it on my HTPC. Less than a year later and it was finally usable on my desktop and laptop, and since then I haven't really looked back.
The point is, even if you could get a smooth experience it was at best an exception, specially across most of X11 life. There are many reasons why the Steam Deck shipped with Steam running through the gamescope micro compositor, and one of them was sidestepping some of the X11 jank.
I’m amazed at how smooth it is and how much just works.
Not my usual Linux development experience with xorg.
besides, even without using that, for the vast vast majority of users, there is no pain, they dont even realized they've switched to wayland, their distributions simply did it.
and people ARE paying a price staying with xorg, theres a reason projects like KDE are very happy about the change.
I, for one, like Wayland's design. The problem was that it was incomplete and the implementations were buggy. Well, now the protocol is feature-complete and the implementations are solid.
this is not how it works. They have actual real data from real users about how many use wayland vs xorg, they also sit on the bugtracker, and they sit with the code. they also have very clear knowledge of how much time they can dedicate to make KDE better, both for themselves and EVERYONE.
They have decided that it is best for everyone to outphase X support. Several top contributors to KDE have also explained how several issues that people kept having under X, resulting in LOADS of bug reports, have more or less vanished now during wayland.
You might be having issues, others might too, but its arrogant to presume to think you know that most people are not better off than before, and of course those that at the end of the day matter most, the developers. This does not mean they want to hurt anyone.
But I am not complaining about KDE, they can do whatever they feel best for their projec.t I do not use KDE and - if they make decisions like this - never will.
But please do not tell me my real world experience is an imagination because someone else decided what is best for me. This is like Microsoft telling me I need to like clippy.
I explicitly said im sure some have worse experience with wayland, perhaps read what I wrote?
Are you denying wayland is net benefit for the majority?